package grouuu.data;

import grouuu.input.Key;
import grouuu.input.Mouse;
import grouuu.tile.Tiles;
import openfl.display.Sprite;

/**
 * ...
 * @author Grouuu
 */
class Context
{
	static public inline var CONTROLLER_KEY:Int = 1;
	static public inline var CONTROLLER_MOUSE:Int = 2;
	static public inline var CONTROLLER_TOUCH:Int = 3;
	
	public var scene:Sprite;
	public var tiles:Tiles;
	public var key:Key;
	public var mouse:Mouse;
	public var stageW:Int;
	public var stageH:Int;
	public var nbRow:Int;
	public var nbCol:Int;
	public var tileW:Int;
	public var tileH:Int;
	public var controllerType:Int;

	public function new() { }
}